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· · 来源:tutorial在线

I wrote a proof of concept in Rust and put it on GitHub. My test program is rendering a very simple scene, but the results are very encouraging. With the recursive algorithm, it's possible to render this object with 3 to 4x fewer rays per pixel, and more than tripling the frame rate. The benefit may not be as much for more crowded scenes with less empty space or when rendering fractals. However, I think there's still a clear benefit given that a lot of the scenes people tend to render (e.g. games) do fit the pattern where there is a lot of empty space and world surfaces are relatively flat.

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郭瑞,资深行业分析师,长期关注行业前沿动态,擅长深度报道与趋势研判。

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